Codigo Tele Kill ( OBS : FUNCIONAL COM MENU + NUMPAD)
Código:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Codigo Esp do tele kill (abaixo)
Código:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Endereços Sao obrigatorios para a funçao (obs: Estão ATUALIZADOS)
Código:
Código:
- Código:
if
(telekill) //(GetAsyncKeyState(VK_NUMPAD0))//se vc quiser numpad so
troca o codigo if telekill por (GetAsyncKeyState(VK_NUMPAD0))//igual "0'
{
DWORD PositionY, PositionPointer;
PositionPointer = (DWORD)GetModuleHandleA(STRING_CLIENTFX);
PositionPointer += 0x0006BF34;
memcpy(&PositionY,(void *)PositionPointer, 4);
for(int i=0;i<16;i++)
{
if(!ValidPointer(GetPlayerByIndex(i)))
continue;
if(!ValidPointer(GetLocalPlayer()))
continue;
if(GetPlayerByIndex(i)->bIsDead != 0)
continue;
if(GetPlayerByIndex(i)->iTeam != GetLocalPlayer()->iTeam)
{
*(float *)(PositionY + 0xC8) = (GetPlayerByIndex(i)->Object->Pos.x + 100.0f);
*(float *)(PositionY + 0xCC) = (GetPlayerByIndex(i)->Object->Pos.y + 100.0f);
*(float *)(PositionY + 0xD0) = (GetPlayerByIndex(i)->Object->Pos.z);
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Codigo Esp do tele kill (abaixo)
Código:
- Código:
void doesp(LPDIRECT3DDEVICE9 pDevice)
{
for(int i = 0; i <= 16; ++i)
{ if LTCLIENTDLL // SE DER ERRO SO TIRAR CASO VC NAO SABE PROGRAMAR E SO UM COPIADOR (NAO SABER COMO UTILIZALA)!
if(!ValidPointer(GetPlayerByIndex(i)))
continue;
if(!ValidPointer(GetLocalPlayer()))
continue;
if(GetPlayerByIndex(i)->iTeam == GetLocalPlayer()->iTeam)
continue;
if(GetPlayerByIndex(i)->iIndex == GetLocalPlayer()->iIndex)
continue;
if(GetPlayerByIndex(i)->sName == NULL && GetPlayerByIndex(i)->sName == GetLocalPlayer()->sName)
continue;
if(GetPlayerByIndex(i)->bIsDead != 0)
continue;
char pName[512];
sprintf_s(pName, "[%s]", GetPlayerByIndex(i)->sName);
D3DXVECTOR3 xDistance = GetPlayerByIndex(i)->Object->Pos - GetLocalPlayer()->Object->Pos;
D3DXVECTOR3 MyDistance = GetLocalPlayer()->Object->Pos - GetPlayerByIndex(i)->Object->Pos;
float xaDistance = D3DXVec3Length(&xDistance );
float MyaDistance = D3DXVec3Length(&MyDistance );
D3DXVECTOR3 screen;
if(WorldToScreen(GetPlayerByIndex(i)->Object->Pos2, &screen, d3d::pDevice))
{
if(Menu->stateFromIndex(3))
d3d::DrawTextCentered((int)screen.x, (int)screen.y-7, 170, 100, d3d::RED, GetPlayerByIndex(i)->sName);
if(Menu->stateFromIndex(4))
d3d::DrawBorder(screen.x-(10000
/ MyaDistance), screen.y-(35000 / MyaDistance), 50000 / MyaDistance / 6
* 2, 50000 / MyaDistance / 3 * 2, 2, d3d::RED);
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Endereços Sao obrigatorios para a funçao (obs: Estão ATUALIZADOS)
Código:
- Código:
#Define GameStatus 0x377CE190
#define ADDR_LTCLIENTDLL 0x377B5940
#define GCS 0x377F609C
#define PlayerByIndex 0x371989F0
#define LocalPlayer 0x37199460
#define PlayerState 0x377D4730
#define CameraUpdate 0x3735424F
#define ClientInfoMgr 0x377B56FC
#define PlayerMgr 0x377F60FC
#define STRING_CLIENTFX 0xF684B90
#define ClientFX 0xF684B90
Créditos
SrDiego
Overtyme
Noob
Gellin
USSR´S
We11ingtow
SrDiego
Overtyme
Noob
Gellin
USSR´S
We11ingtow